Galil MAR RifleĀ model. Asset from one of the Call of Duty project which was destined as collision object in the final animation - exported to HoudiniFX. Basic software was Blender 4.2 for modelling, scene preparation and final render on Cycles engine. Textures have been created privately in Adobe Substance Painter and Adobe Photoshop.

WIREFRAME

TEXTURES

RIFFLE'S FUSEĀ 

VIEWFINDER

RIFFLE'S MAGAZINE



RIFFLE'S BARREL

SLING LINKER

RIFFLE'S FLASK
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